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Old Apr 24, 2011, 03:26 AM // 03:26   #1
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So, it's been quite awhile since I've played Guild Wars.. I've been playing WoW since Nightfall released, and recently decided to come back and finish NF/EotN.

In WoW there are options to display numbers on health bars, and you can see what effects (both good and bad) are present on your target. I can't seem to find a way to enable something similar in GW. As a ranger this was never a problem, but playing a healing paragon its incredibly frustrating.. especially after getting so used to having that information in WoW.

Is there a way to enable such an option? If not, are any mods made for GW that could provide that information? Does GW even allow mods like WoW does?
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Old Apr 24, 2011, 03:47 AM // 03:47   #2
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No, there is no option for this in Guild Wars. You can see the positive/negative effects on your heros if you have their UI open, but thats it.
I believe there was someone working on a texmod edit to display effects, but I'm not sure what ever became of that.
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Old Apr 24, 2011, 03:55 AM // 03:55   #3
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Originally Posted by Aayla View Post
Does GW even allow mods like WoW does?
Textmod is the closest thing they support (that is not quite true, they do not officially support the program, but they won't ban you for using it either).

You can change how your UI is displayed in the UI menu. Other then that there is no way to modify your user interface.
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Old Apr 24, 2011, 07:28 AM // 07:28   #4
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A bit off topic; do heroes/henchmen "remember" what enchants/hexes/conds a mob has?
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Old Apr 24, 2011, 07:48 AM // 07:48   #5
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Heroes and hench actually don't remember, they can "see" what buffs/conditions on foes and allies around them. They don't case same enchantments or hexes if they're already present on the target.
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Old Apr 24, 2011, 08:13 AM // 08:13   #6
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Quote:
Originally Posted by Aayla View Post
So, it's been quite awhile since I've played Guild Wars.. I've been playing WoW since Nightfall released, and recently decided to come back and finish NF/EotN.

In WoW there are options to display numbers on health bars, and you can see what effects (both good and bad) are present on your target. I can't seem to find a way to enable something similar in GW. As a ranger this was never a problem, but playing a healing paragon its incredibly frustrating.. especially after getting so used to having that information in WoW.

Is there a way to enable such an option? If not, are any mods made for GW that could provide that information? Does GW even allow mods like WoW does?
The closest thing to what you are requesting is a Basic 50% Health Bar Percentage Indicator for txtmod. However, if you familiar yourself with the various health bar conditions you shouldn't have any problems determining the status of everyone's health. I suggest looking at the wiki guides for Paragon and healer for tips on playing the role of a supportive healer.

Paragons may have an easier job than (say) monks do when it comes to healing -- as a Paragon you really do not need to actively press on a player's health bar to heal, remove a hex/condition. (e.g. most Paragon skills are party-wide or effect allies within earshot.)
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Old Apr 24, 2011, 11:00 AM // 11:00   #7
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Quote:
Originally Posted by Mr Dinkleberg View Post
A bit off topic; do heroes/henchmen "remember" what enchants/hexes/conds a mob has?
Yeah they have full access it seems (unlike the players) they can see if a specific hex is on a mob and wont cast it if it's already there - I guess they had to make the AI cheat that way otherwise the h/h would just keep casting the spell with the shortest recharge.

@OP it's not possible but it's also not really necessary.

numbers wouldn't make any difference really
if the bar is pink the npc is hexed
if the bar isn't pink but doesn't have the normal appearance then the npc is suffering from a condition

Mostly that's enough info.

Last edited by majoho; Apr 24, 2011 at 11:04 AM // 11:04..
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Old Apr 24, 2011, 02:36 PM // 14:36   #8
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To add to the above:

- if the bar is pink/purple, the player/npc/foe is hexed, with degen
- if the bar is dull red, the player is bleeding
- if the bar is sickly green, the player is poisoned or diseased.
- if the bar has a little pink triangle on the end, then the player is hexed.
- if the bar has a little brown triangle at the end, then the player has a condition.
- there's also a little symbol indicating that they are under a weapons spell, but that's not important to a healer.
- if the bar has a little yellow triangle on the end, then the player is enchanted.

- there may be more, but they don't come to mind atm. Theses symbols don't indicate specific hexes or conditions, nor indicate the number of hexes or conditions.

Last edited by Quaker; Apr 24, 2011 at 02:56 PM // 14:56..
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Old Apr 24, 2011, 02:53 PM // 14:53   #9
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Originally Posted by Quaker View Post
To add to the above:

- if the bar is pink, the player/npc/foe is hexed, with degen
- if the bar is sickly green, the player is poisoned
- there may be more, but they don't come to mind atm. Theses symbols don't indicate specific hexes or conditions, nor indicate the number of hexes or conditions.
1. Or purple, whichever colour you see.
2. Or diseased.
3. Purple/pink>green>faded red in terms of what colour the health bar is. As a visual cue if you see someone with bubbles around their head they are dazed. And a grey chunk at the end of a person's health bar means they have a deep wound.
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